Mood Lighting

https://play.unity.com/mg/other/mood-lighting

Get ready to deceive your friends and be the last bulb standing in Mood Lighting! In this two-player game, one player, the hider, chooses a lightbulb and tries to blend in with the other bulbs by lighting up and changing colors. The other player, the finder, tries to locate the hider before time runs out. The finder earns point by quickly identify and “short circuiting” the hider with as few guesses as possible. Players switch roles after each round, and the one with the highest score at the end of the game reigns supreme! Created in 2020, Mood Lighting is a fast-paced deception game that will keep you on your toes.

Roles

Project Manager, Programmer, Illustrator

Developer Tools

Unity, Git, Illustrator, Photoshop


Responsibilities

This was my first team coding project, so I wanted to practice managerial skills. For my team I directed the flow of the project from choosing a game to building the final prototype. Some important skills I practiced are the following:

  • Developing an architecture for the game.

  • Managing a GIT folder

  • Identifying and distributing tasks to other members.

  • Illustrating assets.

Overall, the game idea was received well by the class and the professor. Students loved the aesthetic and the core mechanics of the game. However, there were some notable bugs in the final project and the learning curve was far too steep.


Wreck-it Ralph, Wreck it All

https://play.unity.com/mg/other/wreck-it-ralph-wreck-it-all

Wreck the building more than Fix-it Felix can fix it before the time runs out. Controls: Wreck (Spacebar), Move (Arrow Keys), Throw bricks ('B'). You can only throw bricks from the top level. Created in 2019.

Role

Programmer, Student

Developer Tools

Unity, Illustrator, Photoshop


Notable Features

This was a one week build for my first game development class. I think this an excellent demonstration of how I can quickly build prototypes that captures and test core game mechanics. Note, I took my first game development class after spending three years building interactive books, so I was coming in with many skills to help execute project visions. The project has the following features:

  • Innovative core game mechanic. One of the most difficult parts to game design is coming up with an engaging core mechanic, but I love coming up with novel ideas. This game was inspired by Splatoon and their area cover game mechanic, Rampage and their wrecking mechanic, and Wreck-it Ralph for their central characters.

  • Clear win/lose condition.

  • Complex character movement. That is, not only does a character have a strict path it can follow, but it also has multiple actions—move, break window, and throw a brick.

  • AI opponent.